Spread the Love 2025

The goal for this year's event is $2000!

Schedule of Events

Counter-Strike 2Overwatch 2Rocket LeagueValorant
March 1Southern Group
March 2Midwest Group
March 15Eastern Group
March 16Round of 8
March 29Semi-Finals
March 30Grand Finals
Teams who register before Feb 16th can win 1 of 4 $50 Gift Cards

About Spread the Love 2025

This year's Spread the Love event will bring the focus back toward providing high-quality online-only events. This year's event will also feature, for the first time, a collaborative event between the CEN and our community streaming partners. Throughout the month, schools will participate in a month-long tournament in four different games: Counter-Strike 2, Overwatch 2, Rocket League, and Valorant.

Our community streaming partners will also help us achieve our goal but supporting the campaign directly alongside their typical streaming activities.

STL Logo
AbleGamers Logo

Who are AbleGamers?

We know that social isolation is one of the biggest problems that people with disabilities face today - and that the power of play is a dynamic solution to this issue. We empower people with disabilities to forge meaningful connections that aren't confined by their geographic location or abilities.

We also know that by working together, we can turn accessibility into a mainstream conversation. We've seen it start to happen in the decade and a half since AbleGamers was founded, and the more people we reach, the more ambitious and expansive the accessibility conversation becomes.

We are a group of nine people, led by a four-person leadership team, and accompanied by hundreds of volunteers. We provide accessible gaming solutions, connect people with disabilities and bring others into the gaming community, and we lobby gaming companies to include people with disabilities in the development of their games. We amplify the voices of people with disabilities and put them in positions of power: the power to influence the games they play, the power to help one another, the power to play.

Participating Streamers

Participating Schools